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When you export a game for iOS or Android it will be converted to the platform’s native code.
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What goes into Buildbox’s export feature that supports valid code for app stores? Has it been difficult getting support from Apple or the iOS review team?īuildbox is written in C++ and we’ve developed a system that exports to each platform natively.

For Buildbox 2.0(launching in March) we’ve added many professional development features like a particle editor, logic pieces, and a completely revamped map that allows for multiple worlds.Īll of these produced multiple challenges as a product creator but we’ve finally nailed down systems to make it all work.
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Now the software is arguably more complicated, but we’ve stayed true to the initial vision.Īs we’ve added more features that could potentially complicate the software, it’s been a huge challenge to keep things easy for the end user. My initial goal was to create software that was just as easy to use as PowerPoint. When devising the initial interface plans I played with Keynote and PowerPoint to understand how they allowed users to navigate the software and interact with images. My inspiration for the user experience was not Unreal or Unity, but instead PowerPoint. I designed most of the user interface and admittedly it was a difficult process to create a fluid experience in the software. How did you plan an interface that could allow for game assets, interactions, animations, and controls all within one program? This opened up game creation to a completely new audience and it’s been really cool to see people make amazing games, like David Reichelt with Color Switch, and have zero programming skills. I wanted to create a new market around “codeless” development that would allow anyone to make a game without the use of scripting or if-then statements. I set out to create something unique that would cater to a different core audience.
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They were geared towards hobbyist developers who wanted to learn how to code. After trying everything on the market I felt there was definitely room for a new entry.Įven though I have a firm understanding of development, I could not make a decent game with any tool on the market. This coupled with the fact I wanted to create games myself kicked off the desire to make a game builder. Regardless, outsourced programming issues were definitely a recurring trend. Sometimes the employer would lack management skills or simply not have a completed vision for the game they wanted to create. Oftentimes programmers would not complete the job on time, be well over budget, or even sell the finalized code.īut to be fair this was not always the programmers fault. How did the idea for Buildbox come about? What was it like in the early days when first building the product?Īfter helping many people start their own game business by outsourcing, I realized the biggest issue people had was programmers. We would create many games that broke the Top 25 including the Doodle Jump inspired game Jump Pack. Over the next year I would hire an amazing developer from the Ukraine who now works with me daily. I understood just enough about development to know that this was most likely not a very hard game to create – even though it had done extremely well.

In 2010 I decided to create a video game after seeing the success of Doodle Jump. While I never became a decent programmer, I played around with it enough to understand how the process worked. We would draft out our own levels on graph paper and have deep discussions on how we could alter the game. I vividly remember playing the Sierra games like King’s Quest on my friend’s computer during elementary school. I’m a terrible coder, but have always had a strong interest in game design. I actually got into software development through video games. It also expedites the process of creating hit games like Color Switch-a #1 ranked game in the app store built in just two weeks.ĬEO Trey Smith shares his journey with Buildbox, how it works as a design/development tool, and future prospects for Buildbox users.Ĭan you share a little about your history before Buildbox? What got you into technology and drove your passion towards building software?
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It’s a major step forward in the world of app development and game mechanics.Īlthough code does export into native frameworks for Android and iOS, there’s no need for anyone to learn development to work with Buildbox. The mobile app software Buildbox allows designers to create their own games without writing a single line of code.
